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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Masheen
C C P C C P Alliance
149

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Posted - 2013.05.14 15:44:00 -
[1] - Quote
Dearest space-faring colleagues,
If you thought all the secrets of Odyssey were revealed at Fanfest then it is my pleasure to tell you they were not. Team Pony Express are planning on dropping some seriously exciting changes onto the Singularity Test Server for a Mass Test on Thursday (Watch for posts from CCP Habakuk for exact time + details)
CCP Nimbus, CCP karkur and the ever-sarcastic CCP PrismX have been furiously coding new Ship & Pod death sequences that we're hoping will be ready in time for Odyssey's release on June 4th.
In the same vein as the new seamless stargate jump transitions, this work is a part of our drive to "fill in the gaps" in the flow of common EVE gameplay. The goal was that your ship would better inform you when it is in serious peril. It never felt very 'Sci-Fi' that your ship wouldn't make much of a fuss out of being blown to smithereens so we've fixed that.
In the last moments of being blown up your ship UI/HUD will look a lot more like it does in the EVE Origins trailer (at 3:23)
These new animated UI elements are tied to the existing Audio Alerts. We have created this feature with extensive player customization, some features we choose to be pre-calibrated but with this feature you will have options. You can set the thresholds at which you are warned or disable them completely and the new UI has been designed to fit with all other existing HUD elements.
Pod death will never be the same again either, before now it has always been somewhat underwhelming . You are immediately removed from the fight and a couple of seconds later you're back in station. This experience has been replaced by this new sequence:
Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away and your camera drones offline. You have a moment to reflect on your unfortunate demise and take in the scenery one last time before a new clone is activated and your consciousness is transferred.
These features are a work in progress and we'd like to get your feedback, please log into Sisi on Thursday to try them out for yourself.
- CCP Masheen. x - EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
152

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Posted - 2013.05.14 16:10:00 -
[2] - Quote
Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though.
no not really, the whole sequence takes just a few seconds. - EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
167

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Posted - 2013.05.15 10:27:00 -
[3] - Quote
Vincent Athena wrote: For a moment I thought you might really surprise the eve community and open the door.
Have we now heard it all, or is there still more to be revealed?
There is as always a very large number of 'smaller' changes that do not warrant a full dev blog. We often find that it is the little things that are of most importance to many in the Community so I hope that you like what Odyssey brings - EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
178

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Posted - 2013.05.16 11:53:00 -
[4] - Quote
Beaver Retriever wrote:I'm assuming a patch is going to hit between now and this test? I tried getting podded yesterday and I didn't see anything out of the ordinary.
We're working on the build currently, it should be on Sisi in the next few hours - EVE Online Quality Assurance - |
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CCP Masheen
C C P C C P Alliance
178

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Posted - 2013.05.16 14:33:00 -
[5] - Quote
Panhead4411 wrote:CCP Nimbus wrote:
It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)
And yet it seemed perfectly reasonable to you that it should be disabled for the new jump animation? Or has that been re-thought after ppl who actually play the game told you it was not the greatest decision...?
We also play the game. - EVE Online Quality Assurance - |
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